Ghost in the Shell

Note to readers: The iconic Masamune Shirow's works are pretty hard to come across in English (and in India), and I found one tucked away in an airport bookshop. I simply had to leave my other projects mid-way to read the original manga - albeit in English. Apologies for the delay to those of you who've written to me asking when the next review would be out, and to those of you I had promised to do Sandman and Watchmen. These, I promise, will be next. 

Most comic (and movie) buffs have heard of 'The Ghost in the Shell'. Thus far, I had contented myself on just the animated movies (which are iconic in their own right). If you haven't read the book but watched the movies, then you're pretty well clued into the story. It doesn't deviate from the book and I can only imagine the pains with which the screenplay for the animation was written since it does indeed put forth the philosophical aspects rather well. 

The year is 2029. Cybernetic technology has successfully (to a large degree) molded Man and Machine. Hands and legs can be easily replaced by more technically advanced limbs. Eyes can be replaced by electronic lenses that allow you to zoom or change visual medium (think Robocop). Even the brain can be downloaded and transferred to a human exoskeleton, called a Shell. With all human organs easily replicable, what's left is the 'Ghost' of the person that existed earlier; call it a 'consciousness' if you will. This forms the basis for the title's etymology. 

The world is basically one large electronic network.  And since one can actually plug in one's brain to this 'internet', interpersonal communication can happen via thought without actually speaking. Of course, there's the chance that if you let someone into your head, they may find stuff you don't want them to - but this can be guarded against (like using firewalls on your computer). This is the background on which the story rests. 

What hasn't changed in the world is this: countries are still haggling with each other for economic profit and power. 

The plot revolves around a special division of the paramilitary forces called Public Security Section 9 which deals with external threats to the country (in this case, Japan). They report only to the highest authorities and enjoy almost limitless freedom to take action as they see fit. The protagonists are all part of Section 9. The soldiers (in order of hierarchy) are  Kusanagi a.k.a. the Major, Batou, Ishikawa, and Togusa. The unit is headed by Aramaki (who's also referred to as 'ape-face' - with good reason). The unit also uses an 'intelligent' single-seater armored tanks called Fuchikoma and other state-of-the-art weaponry (including personal armour that can render you invisible). 

The story starts with Section 9 being formed after a government-authorized assassination. After that, the team carries out a series of seemingly routine operations that include an orphanage where an inmate tries to run away, chasing down a bomber, a brutal mafia boss who's trying to escape the country and dirty politicians. As the story progresses, they realize that the crimes are all somehow connected at the highest levels with a secret government project called the Puppet Master - a cyborg that claims to have a consciousness. That apart, there's the interdepartmental rivalry, the team members' personal lives and relationships, and the rapport they develop with one another in the course of their work. Enough, I suppose, to say that there's something for everyone. But what sets the novel apart are Artwork, Technological detailing and Philosophy. 

The Dark Horse Manga edition I bought is interspersed with full color spreads, as in the original collected format. There was an earlier edition which was less graphic and explicit. Needless to say, Masamune brings stories to life as few others can. 

Reading the novel reminded me of Michael Crichton's writing, which is full of scientific/technical explanations. 'Ghost in the Shell' features writing between the frames which are small notes. They give bits of information that either clarify technology or describe what's been drawn. For instance, when a nurse asks "Feel any pain around the brain, hon?", there's a small note below the panel which says "The brain itself cannot feel pain". There are quite a few pages that illustrate technology and how it works. In fact, most of the technology he speaks of actually exists. 

But what makes it 'cult' is the philosophical discussion that emerges within. A sort of case against Cartesian Dualism. For instance, if the mind can be replicated, then what's the definition of being human? How far can/should Man and Machine integrate? What part of us makes up our 'identity'? 

Reading the book won't make you hate the movie in any way at all. It'll give you scenes and insights into characters which weren't included in the movie and add depth to what you would already know. And it's definitely worth the read. Do try to get your hands on this one.

1602: Marvel goes retro

Last night, I was going through my collection and came across one of my favorites: the Marvel 1602 series. Written by Neil Gaiman, the story features characters from the X-Men, as well as Captain America, Nick Fury and The Fantastic Four in the Elizabethan Era. Villains like Dr. Doom and Magneto appear as well. 

The plot revolves around the central characters in the year 1602. None of them know how they've come to be there and slowly start realizing that they don't belong in that age. Several stories spin out simultaneously sometimes coming together and then again splitting ways. Nick Fury's avatar, Sir Nicholas, heads the Queen's intelligence bureau and is charged with appropriating the secret treasure/weapon of the Templars. Javier (Charles Xavier) runs a safe home for "the witchbreed", which the Spanish High Inquisitor wants to blame for the sudden strange weather across Europe. A tall man and his young charge come from the Americas to seek the Queen's protection, but have strange abilities that they themselves do not understand. A Count Von Doom, the ruler of Latveria, has been building strange machines. And the Fantastic Four are hapless prisoners in his castle. 

Enough to whet your interest in it? Saying more would reveal the interesting twists in a carefully crafted plot. While the story is a great 1st time read, and may not tempt you to go back for a 2nd read anytime soon, its the artwork that will make you want to frame each page. The night-time lighting in the frames is exceptional. Since the artists didn't have the freedom to presume a well-lit room (with bulbs et al.), they are restricted to working with "torches" that burn on walls near the characters. I was so intrigued by it that I did some research and it turns out that they used a technique called "enhanced pencils" wherein the pencil drawings bypass the inker and go straight to the colorist. Do try and get your hands on this one.